Flow Heads are classified into four distinct categories: Common, Uncommon, Rare, and Mythical. While the power of their elemental abilities generally increases with rarity, the control over those abilities follows an inverse pattern—less rare Flow Heads typically master their powers at a younger age and with greater precision. For example, a Common Flow Head might master basic abilities by age 12, whereas a Mythical Flow Head may struggle even as young adults to handle their abilities could struggle to contain their overwhelming power.
Explore each rarity tier and their unique characteristics:
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Flow Heads are a warm-blooded extraterrestria reptilian species possessing unique elemental abilities, believed to have arrived on Earth approximately 15,000 years ago. Despite their advanced capabilities, neither the Flow Heads nor their sister species retain clear memories of their origins. Current scientific speculation suggests that their ancestors may have intentionally selected Earth as an optimal environment for relocation and survival.
A typical Flow Head specimen (click to enlarge)
Flow Head Subspecies Types
There are several distinct subspecies of Flow Heads, each with unique characteristics, some are more rare than others.
All Flow heads are born with elemental abilities, but not all Flow Heads are equal in power. It is generally known that common Flows are the weakest yet fastest to learn how to harness their abilities while mythical Flows are so strong that even they cannot control their own abilities and will likely never learn how to.
Habitat and Distribution
The majority of Flow Heads reside in the Southwestern United States and Northern Mexico, with a particularly dense population in Southern Arizona. This clustering has led researchers to hypothesize that the region may have been the original landing site of their species.
In Culture
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Anatomy and Traits
The Flow
The "flow" is a distinctive and visually striking feature of Flow Heads, resembling hair but composed of the elemental energy they control. It serves as a direct conduit to their power, manifesting in varied forms depending on the individual’s element and emotional state. The flow is a versatile, used for defense, offense, or manipulating their element in the surrounding environment.
Flows can be cut, with severed portions dispersing like smoke regardless of element. However, some require specialized tools (I.E, hand clippers or hedge trimmers for Nature Flows or a chisel and hammer for the crystals and stones on Earth Flows) for trimming. Dyeing is also possible but element-dependent: Water flows can easily dye their flows with food coloring, while Fire flows need compounds like potassium chloride to shift their flames to purple.
Flows have a weightless, slime-like texture, though elemental variations alter this. For example: Earth-type flows mimic kinetic sand, while Poison-type flows feel like numbing glue. Generally, flows are harmless unless the Flow Head consciously expends energy to weaponize them—a measure typically reserved for emergencies. For instance, a Fire Flow Head could sear skin if provoked, though their flow usually radiates only gentle warmth.
One of the most notable abilities of Flow Heads is their connection to personal pocket dimensions hidden within their flow. These dimensions are unique to each Flow-Head and serve as a sanctuary, storage space, and a thought space for their imagination. The entrance to this dimension is through their flow. Entering into these flows can only be done with the Flow Head's consent as forced entry is physically impossible.
Flow Pocket Dimension
The Flow Pocket dimesion is unique to every Flow Head, as every Flow Head has a personal pocket dimension that no other can access nor control. The pocket dimension can be controlled by the imagination of the Flow Head and those who are allowed to visit this dimension. Flow Heads regard their flows as deeply personal and intimate. They share access to the pocket dimension only with romantic partners, close friends, or to safeguard their young, as the dimension within giving others access to their imagination leaves them in a vunerable situation if not careful.
The Pocket Dimension can be thought of as a house for the flow-head. This is where Flow-Heads and others can come in to hang out, sleep, play games, mate, or have privacy from the outside world. They can think of objects and it would become real inside of this dimension. The problem however is that none of the objects in this dimension can be brought into our dimension, only objects that have been put in from our dimension can be taken out of Flows. Flow Heads do not gain any nutrients and such if they eat the food that was created in their Flow Dimension.
Prolonged stays within Flow pocket dimensions have been discouraged by mental health professionals due to this. The inside can become a legitimate Utopia for the Flow Head, often causing the mental health of the Flow Head to decline signicantly when they return to our dimension. Some Flow-Heads never end up leaving their Flow's pocket dimension and end up passing away from starvation/malnutrition. If a Flow-Head dies within their Flow's pocket dimension, they tend to disappear forever with everything inside of it. Most cases of missing Flow-Heads tend to be ruled as an "In-Dimension Death Disappearance."
Reproduction
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Growth and Aging
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Gallery
Images of different Flow Head types...
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Flow Heads are classified into four distinct categories: Common, Uncommon, Rare, and Mythical. While the power of their elemental abilities generally increases with rarity, the control over those abilities follows an inverse pattern—less rare Flow Heads typically master their powers at a younger age and with greater precision. For example, a Common Flow Head might master basic abilities by age 12, whereas a Mythical Flow Head may struggle even as young adults to handle their abilities could struggle to contain their overwhelming power.
Explore each rarity tier and their unique characteristics:
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Flow Heads are classified into four distinct categories: Common, Uncommon, Rare, and Mythical.
Common Flow Heads can be found anywhere and everywhere, thus, why they're called common types. they're known for having the most basic elemental manipulation abilities, of which aren't very strong. However, common flow heads have the advantage of learning how to harness their abilities with ease, often mastering them by their late teens to early adulthood.
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Water Flow Heads were commonly be found living near/in most bodies of water, from small ponds, to rivers, to the massive oceans of the world. These Flow-Heads were also found living in extreme climates such as hot springs and desert oasis, but that life decision can also decide where the last of their days are spent. Rain helped them travel freely anywhere without any problem. Most migrated with the Monsoons to help the locals on land with flooding issues.
Thanks to modern plumbing has given oppritunity for Water Flow Heads to live wherever freely, even having the oppritunity to move back to "The Great Tree", located in Southern Arizona's Sonoran Desert.
A typical Water Flow Head
Abilities
· Water Manipulation.
· Ice and Steam Creation/Manipulation
· Hot and Cold Temperature Resistance
· Increased Lung Capacity
· Partial body Transformation to the (hands and feet.)
· Gill Manifestation
· Increased Lung Capacity
· Enhanced vocal cords
· Pressure Resistance
· Increased swimming speed
· Possible for some to have Paralyzing Venom Secretion (depending on their diet).
Weaknesses and Limitations
· As they can stay on land for long periods of time, if they do not keep themselves hydrated, their powers will weaken, and their health will deteriorate.
· Switching between salt-water and freshwater quickly without taking the chance to adapt (which can take up to 15 minutes) they will go into shock.
· Pollutants/Chemicals can damage their lungs.
· Transforming body types between land and water can be exhausting and can significantly slow them down.
Cultural and Personal Traits
- Flow Decoration: Often adorn their flows with aquatic life and objects, with care taken to avoid toxicity.
- Flow Maintenance: Regular water changes, feeding, and cleaning required for creatures living in their flow.
- Aesthetics: Fondness for dyeing their flows and incorporating decorative elements.
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Gallery
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Fire Flow Heads could be found just about anywhere, but commonly found in cities, deserts, and rocky mountains rather than forests and grasslands just to be sure that they don’t cause any wildfires. Their flow may look hot, but the temperature of their flow is as hot as the air of a summer afternoon. These Flow-Heads often work as welders and fire-fighters.
A Water typical Flow Head specimen (click to enlarge)
Abilities
· Flame Manipulation
· Heat Immunity
· Fire Resistance
· Spark manipulation
· Can create fire with their own energy and stamina.
Weaknesses and Limitations
· As water may not kill them or cause them any harm, their powers and flow appearance will weaken temporarily until flames are replenished.
· Very few fire Flow-Heads can achieve the creation of blue flames, but this usually results in severe burns due to the higher temperatures.
· Can gain lung damage over time from smoke inhalation.
· Lack of control of their flames.
· Drains stamina quickly.
Cultural and Personal Traits
- Flow Appearance: Their flow resembles the temperature of a warm summer afternoon.
- Customization: Natural multicolored flames are not possible, but similar effects can be achieved through the use of chemicals, similar to dyeing hair.
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Gallery
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